Some seventy two thousand, five hundred and ninetyfour Light years from Earth, hidden deep within the Fretaxis Region of the Edni Spur, nestled amongst the star cluster Hundrini Epsilia lies the somewhat unremarkable star known to Imperial Astrologicians as Mot. Orbiting this at a distance of roughly 125 million kilometers is a small mint green planet recorded on Imperial star charts as Pharrp Oynt, meaning, in the tongue of its ancient settler communities "Quite a nice place to bring up the kids, and certainly better than that last planet we looked at, I mean seriously, it had fleas the size of a Landraider!". On the surface of Pharrp Oynt, on the westernmost continent, south of the Icedragon Mountains, on the plains of Evabella, the renowned mercenary company the Trevuntular Grenadiers, under their commander Peribon Krate neared the end of yet another interminably dreary patrol through the fringes of the disputed territory
"Its not that I mind not getting shot at or anything," said Doctor Xrises Enfastable, Krates best friend and comrade, and the company's medic, as they trudged wearily on "but six months of patrolling the quietest sector in the galaxy without so much as a sniff of the Nouvaeu Pretenders forces could drive a man mad!". Peribon Krate nodded gloomily. It was dull work without a doubt, and there was no chance of picking up any bonus's without seeing any action, but orders were orders, it said so in the contract. A sudden explosion knocked him from his feet, rocked the Wolverine MBT on its tracks, and showered the section with dirt and debris. The vox network was suddenly alive with chatter as the grenadiers took cover and returned fire at unseen targets, the sergeants barking orders. Spitting earth and curses Krate rolled over to snap at the astonished Doctor."Well, I hope your happy now..."
Ain't played 40k in a long while. But I've been paying close attention to the growing Oldhammer movement, and getting interested in Gates of Antares and had prepped a small force for playtesting it. So when Rick suggested we have a crack at 40k 2nd edition I couldn't resist. I didn't play it much back in the day, being to busy playing WHFB (which was more popular in my area), and only got properly involved with 3rd edition, but the smaller skirmish style game, like GOA appealed to me. Ive sort of drifted away from 40k in the last few years, with my attention more drawn to historical games, and 40k was changing too- more super heavies and titans and flyers turning up everywhere. The sort of stuff that was fine in Epic 40k, but didn't really belong in a company level skirmish game. Anyway, Rick had kept hold of all the required gubbins, and I dug out my Trevuntular Grenadiers- My old RT era Guardsmen, the first 40k figures I bought (second hand!), 20+ years ago. After many years battling Orks and Ultramarines they got a new lease of life when the GOA playtest rules came out, and after a hasty renovation, they've been giving merry hell to all manner of Bormites and Daleks, so it seemed appropriate that Peribon Krate and his boys should make a return to the 41st millenium!
Some slight organisation changes were required. Id never seen the Codex of the day but I discovered I could fit my available troops into a 1000point game easily enough. Alas I don't have the exact points to hand but the result was more or less this!
The Trevuntular Grenadiers-
HQ- Commander Peribon Krate with Laspistol, Powersword and Carapace armour.
4 Guardsmen with lasguns/laspistols and chainswords, 1 with grenade launcher and 1 with battle banner.
2 commissars with Laspistols and Chainsword/Powerfist.
Squad 1- Sarge with lasgun and chainsword, squad with lascannon and plasmagun.
Squad 2- Sarge with shotgun, squad with flamer and heavy bolter.
Squad 3- Sarge with laspistol and chainsword, squad with plasma gun and missile launcher
I believe everyone gets frag grenades as well.
Wolverine MBT (counts as Leman Russ minus side sponsons) with hull heavy bolter and pintle heavy stubber.
Chimera with Multilaser and heavy flamer.
The opposing force consisted of a command squad and 2 infantry squads, a hellhound, a sentinal, 5 rough riders, a missile launcher equipped heavy weapon squad, and a Leman Russ mbt. They appeared to be mostly of the Cadian persuasion.
Rick had his set of wargear cards and we decided to randomly assign a couple- I forget what he got but I drew a master crafted plasma pistol which went to a Commissar, and a Force Weapon which went to the Quartermaster for safekeeping-with no psyker I could make no other use of it!
We also dealt a mission card each- I drew Guerrilla War, so bonus points for melee kills and destroying tanks on my side of the table. Rick drew one that required him to take the three highest points on the battlefield- a Redoubt, a Watchtower and a hill.
So with scenery arrayed (including a set of ruins I cobbled together in an hour flat the previous evening!) , we deployed and set to!
|Initial deployments with the Cadians about to advance |
on the left, the Grenadiers on the right.
|Advance! The wolverine rumbles forward, followed by Krate's HQ,|
while No.3 Squad advances to take the tower.
|No.2 Squad advances into cover amid the ruins.|
|Now you see 'em...|
|No.1 Squads Lascannon team begins its daily target practice, but is |
unable to prevent the enemy MBT damaging the Chimera's tracks and turret.
|The Cadians take cover amid the alien vegetation and only a|
duff shell saves them from oblivion.
|The Grenadiers launch their ambush as the Cadians advance.|
|Unfortunately the enemy recovers and No.2 Squad comes under heavy fire..|
|...which the overwatching lascannon is unable to nullify.|
|No.1 Squad continues to push foward to avoid the Hellhound|
causing chaos in the centre- their Lascannon team have stayed back
to cover them.
|The Cadians are all but crushed as Peribon Krate leads the final assault!|
When the smoke cleared and the dust settled the Grenadiers were victorious- Victory points were added up (perhaps a little unnecessarily but Rick had been going on about them at the start of the game so I made him tally up the results!) with a 14vps to 4 in favour of the Grenadiers, with 5 points coming from my Mission card. My losses amounted to most of No.2 Squad and a commissar (though their heavy bolter was still fighting), No.1 Squad's lascannon team, and a damaged Chimera. Ricks survivors were half the heavy weapon squad, the Sentinal and the unkillable Hellhound, plus a few stray chaps hiding in bushes...as a result he didn't achieve any of his three objectives!
A very enjoyable game and I'm glad Rick suggested it, I hope we shall do it again, though he has threatened me with Tyranids for next time! I think we will probably need to reread the rules- there was some stuff we forgot, as we mostly relied on Ricks memory and stuff I vaguely recalled from white dwarf battle reports! Should be easier next time as I now have copies of the relevant books as well!
This game was played at our local club, Deeside Defenders, and it was interesting to compare it with the other games going on . I like to have a look around and see whats being played and whats popular and see if I can spot any trends etc- This week there was an apparent resurgance of popularity for 40k with no fewer than 6 games running, including our own; more than I've seen for about 3 years! There was a marked difference in style though- ours had small forces skirmishing and with few vehicles and less power armour- the other games were exclusively hordes of Marines backed up by masses of landraiders, titans and mini-thunderhawk things, all packed together in handy battlecannon-friendly formations. At least one didnt appear to have any terrain at all, which I thought was a bit strange...surely even marines aren't immune from enemy fire now?
I didn't get a chance to see all the games being played, but it was quite a busy evening- 6 40k games, 1 FOW, 1 pike and shotte, a dystopian wars I think, 2 KOW, at least one other small scale historical game, something that involved Zombies, that later FOW game (arab-israelis or something?) and a bunch of other board games.
Thats all for now, thank you for reading!
The bayonet came lunging low through the undergrowth . Deftly, Peribon Krate sidestepped to avoid the thrust, catching it on his sword and sweeping it away. He jammed the muzzle of his pistol into the camouflaged figure at the other end, holding down the trigger until his opponent fell back. Around him his command section were finishing off the remaining enemies.
"Prisoners!" He called out, "Get me a prisoner!" Divisional Headquarters would want as much Intel as could be got.
"Got one Boss!" came the reply, and moments later his vox operator was dragging a disarmed prisoner through the foliage towards the rear. Krate wiped his blade and returned it to its scabbard with a sigh. The comms chatter in his ear was less urgent now as his squad commanders reported that the remaining enemy were retiring, though the occasional shot still rang out to hurry them on their way. He looked around at those fallen at his feet. Weapons, kit, armour and uniforms, ammunition, personal belongings, and what appeared to be a packet of fine Anatraxian cigars protruding from an NCO's pocket (probably themselves looted from a previous engagement),lay all around. He smiled and leaned down. Payday appeared to have come early this month.